

This research represents an investigation of student learning, reflection, and metacognition when using a 3D simulation with built-in functionality that allows students to redo their actions by focusing on the point of error instead of restarting from the beginning.

on the error in ways that were previously arduous.

Alongside the advent of virtual 3D environments for learning, technology can more easily support a focus. Once a mistake has been identified, however, difficulties may arise in replicating the exact sequence of previous actions, particularly in complex, open-ended environments. Training simulations provide opportunity for users to repeat actions in order to master a task.
